• November 13, 2020
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2k games subsidiaries

Through the agreement, Take-Two offloaded all distributing duties from Jack of All Games to Ditan, while establishing the means for Jack of All Games to license and distribute third-party titles. NBA 2K21 is the latest title in the world-renowned, best-selling NBA 2K series, delivering an industry-leading sports video game experience. Click here to create one.. The success of both these games, as well as earlier titles, led to a publishing agreement between Take-Two and Acclaim Entertainment to publish Take-Two's titles, as well as obtaining overseas distribution. For other uses, see, Annual revenue of over US$1 billion as of 2019, 2001–2006: Further acquisitions and regulatory investigations, 2007–2008: Shareholder takeover and attempted buy-out, 2K games had shut down 2K Marin entirely in 2013, but statements made by Zelnick in 2014 claimed 2K Marin would be responsible for future, List of acquisitions by Take-Two Interactive, "Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2019", "Esports hits the court as players gear up for the NBA 2K League finals", "Earnings report roundup: Game industry winners and losers in Q4 2017", "The End Game: How Top Developers Sold Their Studios – Part One", "Take-Two Interactive Probe Finds Backdating", "BMG Interactive Acquired by Take-Two Interactive", "GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million", "D.I.C.E. [19], With Rockstar, Take-Two invested into developments of sequels to Grand Theft Auto, including Grand Theft Auto 2 (1999), and Grand Theft Auto III (2001) along with spin-outs, Grand Theft Auto: Vice City (2003) and Grand Theft Auto: San Andreas (2004). [31], In 2007, a separate investigation by the SEC found further issues with Brant and two other executives of the company. Take-Two had also decried their employment of Rockstar North staff as a deceptive tactic to create an affiliation between them. Originally based in New York City, it moved to Novato in 2007. More recently, Take-Two created the Private Division label to support publishing from independent developers, and acquired the developer Socialpoint to establish itself in the mobile game market. [51] Take-Two offered to discuss the offer after Grand Theft Auto IV's release on April 29, 2008, which many considered to be the lucrative property that EA desired. [92], In October 2020, it was announced that Take-Two had acquired Dundee-based Ruffian Games (known for their work on Halo: The Master Chief Collection and Crackdown 3) after a year long development partnership on an undisclosed partnership, following the acquisition, Ruffian became part of Rockstar Games as Rockstar Dundee. As of 2018[update], Take-Two's primary business is through two self-owned publishing labels. [5], Take-Two also began taking on distribution capabilities, acquiring various distribution firms such as DirectSoft Australia for the Oceania market. This was followed by Ripper (1996), of which US$625,000 of its US$2.5 million budget was used to hire actors such as Christopher Walken, Karen Allen, and Burgess Meredith. [30][32] Brant ultimately died in March 2019 at the age of 49. [69], On May 31, 2017, Take-Two Interactive acquired Kerbal Space Program. 2K Games is the main publishing company for Take-Two Interactive, created the day after they acquired the rights for the 2K sports series from Sega along with the purchase of the companies Visual Concepts and Kush Games. 2K is an American video game publisher based in Novato, California.The company was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month. [38][39], Due to the various SEC investigations and the Hot Coffee controversy, investors in Take-Two discussed the possibility to taking over the company at its next board meeting in March 2007, as to oust the company's current management. [23] At the time Irrational had already established a publishing deal with Take-Two for their upcoming BioShock game. As part of this, the company bought back around 12 million shares owned by Carl Icahn, about 11% of the total shares, for about US$203 million. The company also owns 50% of professional esports organization NBA 2K League. On January 24, 2005, Take-Two Interactive announced that it had acquired Visual Concepts, including its Kush Games subsidiary and the intellectual property of the 2K sports-game series, from Sega for US$24 million.

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